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3D Environment art internship - 1st half 2027

Game Companies

Delft
Volunteer
0-2 years experience
On-site

Key Skills

3D Environment Art
Environment Art Pipeline
Sculpting
Modular Asset Design
Maya
ZBrush
Substance Painter
Substance Designer
Props
Architecture
Vegetation
Set Dressing
Terrain
Game Engine Implementation
Fantasy Art

Job Description

Game Development 0–1 years 3D Art Triumph Studios (a Paradox Interactive subsidiary) is looking for a 3D Environment Art Intern to assist our environment team in Delft. You will work on props, architecture, vegetation, set dressings, and terrain using Maya, ZBrush, and Substance Painter/Designer, implementing your work directly into our custom engine. If you have a solid grasp of the environment art pipeline, strong sculpting skills, a modular mindset, and have affinity with fantasy art, we want to hear from you! Requirements Currently enrolled at a Dutch or Belgian school in a relevant field of study. Able to work on-site at our studio in Delft. Internships have a minimum duration of 5 months (internship payment provided). Provide an extensive portfolio—we want to be impressed by your work! You love playing games. Experience with game mods or hobby projects is a bonus. Interested? Please contact us with your portfolio!

Core Responsibilities

Create environment assets such as props, architecture, vegetation, set dressing, and terrain using Maya, ZBrush, and Substance Painter or Designer. Implement completed work directly into Triumph Studios’ custom game engine and support the environment art team.

Requirements

Applicants must be enrolled at a Dutch or Belgian school in a relevant field and be able to work on-site in Delft for an internship lasting at least five months. They should understand the environment art pipeline, have strong sculpting skills and a modular mindset, and provide an extensive portfolio; experience with game mods or hobby projects is a bonus.

About Game Companies

Industry: Computer Games

Company size: 2-10 employees

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