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Junior Producer

Maxymum

Utrecht
Full-time
0-2 years experience
Hybrid

€2,600 - €3,200 per month

Work Arrangement

Office Days per Week: 3 days

Key Skills

Organization
Critical Thinking
Written Communication
Verbal Communication
English Fluency
AI Tool Use
Automation
Teamwork
Confidentiality
Production Planning
Sprint Management
Milestone Tracking
Meeting Coordination
Reporting
Budgeting
Stakeholder Coordination

Job Description

Junior Producer at Maxymum and Modulo Interactive: AI × Games × Production Just graduated or looking for your first production role? Love games, keeping things on track, and curious about AI? This one’s for you. What we’re building At Maxymum we build AI-powered tools for game developers. Our software works inside the engine and in the browser. Modulo Interactive is our sister game studio, run by a senior team. As Junior Producer you’ll support the CEO and senior team and help keep production running across both companies. What you’ll do Support leadership. Prepare meetings, take notes and action points, follow up, and help manage calendars and priorities. Keep the production rhythm. Help with planning, sprint boards, milestone tracking, stand-ups and status updates. Connect people. Be the link between developers, leadership, partners and external contacts. Give work structure. Draft reports, pitch materials, schedules, budgets and partner updates. What we offer Work directly with the founders. You’ll be close to deals, planning, hiring and launches. Games, AI and business in one job. No two weeks look the same. A small team where your work matters. No layers of management between you and the decisions. Room to grow. You get real responsibility early, with experienced producers coaching you. Who we’re looking for What matters most: You’re highly organised. You keep track of many tasks at once and don’t let anything drop. You think critically. You question plans, priorities and timelines instead of just following them. You communicate clearly. In writing and in person, in fluent English. You put AI first, with judgment. You use AI tools every day, and you check what they produce. You love automating things. If you’ve done something twice by hand, you’re already building a template for it. You’re a team player. You keep others informed, ask for help when you need it, and handle confidential information with care. Nice to have: Experience with tools such as Jira, Notion, Miro or Google Workspace. Familiarity with agile or scrum. An understanding of how games are made, from concept to release. Previous work experience, such as a job, internship, student team or side project. Dutch is a plus, not a requirement. You don’t need previous work experience. If you’re a recent graduate in game development, production, (creative) business or a related field, we’d love to hear from you. Practical details Location: Hybrid with an office in Utrecht: 3 days in office, 2 from home. Hours: full-time (40h). Salary: 2600 - 3200 eu / month. Work permit: You must already be allowed to work in the Netherlands.

Core Responsibilities

Support the CEO and senior team by coordinating meetings, calendars, priorities, and follow-ups. Maintain production plans and sprint boards, track milestones, connect internal and external stakeholders, and prepare reports, schedules, budgets, and partner updates.

Requirements

Candidates should be highly organized, critically minded, clear communicators in fluent English, comfortable using AI tools with judgment, and proactive about automation and teamwork. Previous experience is not required; familiarity with production tools, agile or scrum, and game development is helpful, and Dutch is a plus.

About Maxymum

Industry: Technology, Information and Media

Company size: 2-10 employees

What we do MAXYMUM is building next-gen technology that understands games the way developers do; the largest game intelligence knowledge base that holds all the fundamental and foundational building blocks of video games. MAXYMUM's product captures every element of a video game in development: systems, mechanics, content, and structure, to reveal the essence of what makes it work. We support the world's leading game developers and publishers. Team A team of game industry veterans, a mix of highly skilled engineers and academic researchers, working on our core technology.

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