Abstraction logo

Senior Combat Designer

Abstraction

Eindhoven
Contractor
5-10 years experience
Remote OK

Key Skills

Unreal Engine 5
Combat Design
Enemy AI
Animation Montages
State Trees
Motion Capture
Game Design
Prototyping
Melee Combat
Animation Blending
Motion Warping
Technical Design
Balancing
Scripting
Documentation
AAA Game Development

Job Description

Abstraction is a Dutch game co-development studio aiming to deliver cutting-edge game experiences. Specializing in technically demanding projects, we have collaborated on renowned IPs like Halo, Dune, Mass Effect, and Baldur’s Gate. Our portfolio contains over 60 titles, reflecting our commitment to quality and technical prowess. We're not just partners with industry giants such as BioWare/EA, 343/Microsoft, Funcom, Sega, and others; we're innovators in our field.

As a Senior Combat Designer, you will focus on the design and implementation of player combat and prototypes, with a particular emphasis on enemy creation. You will take enemies from concept through to fully playable, polished opponents, working closely with the animation team to deliver grounded, realistic combat.

Your expertise in combat design, animation, and AI will ensure every encounter is readable, responsive, and satisfying, enhancing both gameplay and player experience.

This is a fixed 3-month contract starting ASAP. The contract may be extended beyond the initial 3 months.

Responsibilities

  • Design, build and implement enemies end-to-end in Unreal Engine 5, from initial behaviour concept to a polished, shippable character.

  • Design realistic, grounded melee combat, including enemy movesets, attack patterns, hit reactions and combat flow.

  • Process and integrate motion capture data, selecting, cutting and adapting takes for enemy attacks, reactions and locomotion.

  • Set up and adjust Animation Montages, tuning attack timing, anticipation, active frames and recovery so that enemy moves are readable and fair.

  • Configure animation blending and motion warping so enemies track, close distance and connect with the player convincingly.

  • Build and maintain enemy AI behaviour using State Trees, including decision-making, attack selection, group coordination and reactions.

  • Script and balance combat encounters to keep gameplay challenging yet fair, iterating quickly based on playtests and feedback.

  • Work closely with other departments to identify technical requirements and improve tools and workflows for enemy creation.

  • Write clear documentation for enemy movesets, behaviours and tuning values.

  • Understand and adapt to technical constraints related to animation budgets, engine specifics, and framerate targets.

Knowledge & Experience

  • Bachelor's degree in Video Game Design, Computer Science or related field, or equivalent experience.

  • 6-8 years of experience working in games in a relevant design role.

  • Game Designer credits on at least 2+ released AAA titles.

  • Specialised knowledge in industry-standard software package tools.

  • Specialised knowledge and understanding of commonly used game engines (i.e. Unreal or similar proprietary engine) and platforms (i.e. PC and consoles) to be able to follow technical discussions.

  • Advanced verbal and written communication skills in English.

  • Very good presentation and pitch skills.

Note: Abstraction can only hire employees based in the Netherlands, Germany, and the UK. We are open to freelancers from other regions.

We are dedicated to fostering an inclusive and equitable work environment where all individuals, regardless of their background, are encouraged to thrive, and we empower all team members to bring their unique perspectives to the table. 

Core Responsibilities

The Senior Combat Designer will focus on the end-to-end design and implementation of enemy characters and combat systems within Unreal Engine 5. This includes creating realistic melee combat, managing AI behaviors, and collaborating with animation teams to ensure responsive and polished gameplay.

Requirements

Candidates must have 6-8 years of experience in game design with credits on at least two released AAA titles. A bachelor's degree in a relevant field or equivalent experience is required, along with specialized knowledge of game engines and technical design workflows.

About Abstraction

Industry: Computer Games

Company size: 51-200 employees

Abstraction is a Dutch game development studio that was founded in 2007. We specialize in AA/AAA/III full-cycle development, co-development, and ports & adaptations- partnering with leading studios to bring ambitious, high-quality games to life. With over 60 titles shipped, our work spans globally recognized franchises like Halo, Dune Awakening, Mass Effect, and Baldur’s Gate. We collaborate with industry leaders such as BioWare/EA, 343/Microsoft, Funcom, Sega, and others, continuously pushing the boundaries of innovation in our field. We are headquartered in Valkenswaard, with a distributed team of 60+ Abstractioners around the world who bring a rich mix of skills, perspectives, and dedication to every project we take on. Everything we do is grounded in our values: go beyond boundaries! – we challenge assumptions to find better answers excel! – we set the standards high and ask ourselves, “Is this the best it could be?” grow! – we make today better than yesterday be direct! – we communicate with honesty, respect, and clarity So, are you ready to build something exceptional together? Let’s talk!

Added Today