
Lead Technical Artist (Real-Time Games | Art & Engineering)
Key Skills
Job Description
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Lead Technical Artist (Real-Time Games | Art & Engineering) based remotely in Netherlands.
Bridge artistic vision and technical innovation in a role that shapes the quality and efficiency of real-time game production. As Lead Technical Artist, you will guide technical art initiatives, establish production standards, and develop scalable tools and workflows that empower creative teams to deliver exceptional visuals. You will work at the intersection of art and engineering, solving complex rendering challenges while optimizing performance across target platforms. Through hands-on development, technical decision-making, and team mentorship, you will help turn ambitious visual concepts into reliable, production-ready solutions. Collaborating with artists, engineers, and creative leaders across an international environment, you will drive continuous improvements throughout the production pipeline. This is an opportunity to combine technical expertise and creative leadership while making a lasting impact on game development workflows.
\nYou will lead technical art development across rendering, optimization, tools, and production pipelines, ensuring that artistic goals are supported by robust and scalable technical solutions. Your responsibilities will include:
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Technical Art Leadership: Lead and support technical artists across rendering, shaders, tools, optimization, and production workflows. Establish technical standards, quality benchmarks, and best practices while mentoring team members and providing constructive feedback.
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Art and Engineering Alignment: Collaborate with Art Directors, Technical Directors, artists, engineers, and production teams to translate creative ambitions into practical technical requirements and maintainable solutions.
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Rendering and Shader Development: Develop and improve real-time materials, shaders, and rendering workflows. Investigate visual inconsistencies, rendering issues, and performance bottlenecks to maintain high visual quality.
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Performance Optimization: Optimize geometry, materials, textures, lighting, visual effects, and asset pipelines. Define performance budgets and validation processes suited to target platforms, helping teams understand rendering constraints and make informed decisions.
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Tools and Automation: Design and develop artist-friendly tools, automation systems, validators, and procedural workflows that improve production efficiency and consistency.
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Pipeline Development: Improve asset creation, import, setup, and in-engine implementation processes. Partner with engineers to integrate technical art solutions into production systems and ensure they remain reliable at scale.
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Prototyping and Implementation: Explore new technical approaches, validate their effectiveness, and take successful prototypes through to stable production use.
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Documentation and Knowledge Sharing: Maintain clear technical documentation and encourage knowledge sharing to improve team capabilities and consistency across projects.
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Cross-Disciplinary Coordination: Serve as a bridge between art, engineering, and production, collaborating with distributed teams and external development partners.
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Technical Planning: Support estimation, prioritization, and planning for technical art initiatives. Identify risks early, resolve recurring production bottlenecks, and continuously improve workflows.
Requirements:
You are an experienced technical art professional who combines strong real-time graphics expertise with hands-on development skills and proven leadership capabilities. You can troubleshoot complex technical challenges, support multidisciplinary teams, and build scalable workflows that balance artistic quality with performance requirements. The ideal candidate will bring:
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At least seven years of professional experience in technical art or a closely related game development discipline.
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Proven experience as a Lead Technical Artist, a Senior Technical Artist with leadership responsibilities, or in an equivalent role.
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Experience contributing to commercially released games.
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Strong knowledge of real-time rendering, shaders, materials, lighting, and graphics optimization.
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Professional experience with Unity3D, Unreal Engine, or comparable real-time engines.
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Strong scripting or programming skills in Python, C#, HLSL, or equivalent technologies.
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Experience developing technical art tools, automation systems, and scalable production workflows.
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A thorough understanding of real-time asset pipelines and platform-specific performance constraints.
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Strong debugging, profiling, and technical problem-solving skills.
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Experience mentoring technical artists and collaborating with multidisciplinary teams.
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The ability to translate creative requirements into robust, maintainable technical solutions.
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Excellent communication skills and fluency in English.
Bonus Skills:
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In-depth experience with Unity URP/HDRP or Unreal Engine rendering systems.
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Experience optimizing graphics for mobile GPUs and other performance-constrained platforms.
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Knowledge of procedural content generation, Houdini, or node-based production tools.
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Experience developing custom rendering features, compute shaders, or GPU-driven workflows.
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Familiarity with character systems, visual effects pipelines, and technical animation.
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Experience establishing technical art departments, workflows, or team-wide standards.
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Previous experience working in international co-development environments.
Benefits:
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Creative and technical ownership: Take meaningful responsibility for technical art quality, tools, and production standards.
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Technical leadership opportunities: Lead challenging initiatives and influence how game production workflows are designed and improved.
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Cross-functional collaboration: Work directly with experienced artists, engineers, and creative directors.
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Remote flexibility: Join a remote-friendly, international working environment.
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Competitive compensation: Receive a competitive package, with specific details depending on the agreed contract.
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Flexible contract options: Explore arrangements suited to long-term collaboration.
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Professional development: Grow your expertise while contributing to technically challenging game development projects.
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Supportive studio culture: Participate in annual team retreats and collaborate within a supportive creative environment.
How Jobgether works:
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
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Core Responsibilities
You will lead technical art initiatives, establishing production standards and developing scalable tools to bridge the gap between artistic vision and technical execution. Your role involves optimizing rendering performance, managing asset pipelines, and mentoring team members to ensure high-quality, production-ready game visuals.
Requirements
The ideal candidate possesses at least seven years of professional experience in technical art, including leadership roles and contributions to commercially released games. You must have strong expertise in real-time rendering, shader development, and proficiency in engines like Unity or Unreal, alongside excellent communication skills.
Benefits
- Creative and technical ownership
- Technical leadership opportunities
- Cross-functional collaboration
- Remote flexibility
- Competitive compensation
- Flexible contract options
- Professional development
- Supportive studio culture
About Jobgether
Industry: Internet Marketplace Platforms
Company size: 11-50 employees
Jobgether is a career navigation platform built for senior professionals competing in the remote job market. Hiring systems were designed for volume and keyword matching, not for 15 or 20 years of nonlinear experience. That structural mismatch is why strong profiles get filtered out before a human ever sees them. Our platform diagnoses where a search is breaking, corrects how experience is positioned, and connects professionals to the companies where their background creates real value. The goal is not more applications. It is the right visibility in the right places. Our mission is to ensure no senior professional remains invisible in the global remote market, not because they lack the skills, but because the system failed to read them correctly.