Key Skills
Job Description
This position is listed on behalf of a partner company, which manages all applications and next steps. Our partner is looking for a UI/UX Designer based in Netherlands.
Join a creative, remote-first gaming environment focused on developing engaging and visually compelling mobile games. In this role, you will design intuitive user interfaces and seamless player journeys that enhance the overall gaming experience. You will contribute to a wide range of in-game features, including game screens, HUDs, menus, stores, live events, and monetization systems. Working closely with game designers, artists, and developers, you will transform creative concepts into polished, user-friendly interfaces. You will help establish consistent design systems and UI component libraries while ensuring high-quality implementation across mobile platforms. This position offers the opportunity to influence product decisions, experiment with creative solutions, and contribute directly to player engagement and product performance. You will thrive in a collaborative, fast-paced environment that values autonomy, innovation, continuous learning, and meaningful contributions.
\n- Design intuitive user flows and engaging interfaces for mobile games, ensuring a seamless and enjoyable player experience.
- Create wireframes, UI concepts, prototypes, and production-ready interface designs aligned with gameplay requirements and product objectives.
- Design and develop in-game screens, heads-up displays (HUDs), menus, stores, live events, monetization features, and other elements of the player journey.
- Build, maintain, and improve UI kits, component libraries, and design systems to ensure consistency, scalability, and efficient design workflows.
- Prepare and optimize visual assets for integration into game engines, ensuring technical requirements and production standards are met.
- Collaborate closely with game designers, artists, and developers throughout the production lifecycle to deliver cohesive and high-quality gaming experiences.
- Work with development teams to ensure accurate implementation of designs and maintain visual and functional quality within the game.
- Refine user flows and interface solutions based on project needs, team feedback, player behavior, and evolving product priorities.
- Apply UX principles and visual design best practices to improve usability, accessibility, engagement, and navigation across mobile interfaces.
- Contribute to the continuous improvement of game systems and user experiences, supporting product goals and player satisfaction.
Requirements
- Proven experience in UI/UX design, particularly in designing interfaces and user experiences for mobile games.
- Strong understanding of UX principles, user journey mapping, interaction design, and the creation of intuitive user flows.
- Proficiency in Figma or comparable interface design tools, with the ability to develop wireframes, prototypes, detailed UI concepts, and production-ready designs.
- Solid knowledge of visual composition, typography, color theory, layout, and visual hierarchy.
- Understanding of mobile platform requirements, responsive interface design, and the challenges of designing for different screen sizes.
- Experience creating and maintaining design systems, UI kits, reusable components, and consistent interface libraries.
- Familiarity with free-to-play (F2P) products, gameplay loops, player behavior, and the role of UI/UX in engagement and monetization.
- Experience preparing visual assets for integration into game engines and working with Unity in a game development environment.
- Strong communication and collaboration skills, with the ability to work effectively with multidisciplinary teams and incorporate constructive feedback.
- A portfolio demonstrating relevant UI/UX design experience, preferably featuring mobile game interfaces and interactive user experiences.
- Strong attention to detail, creativity, problem-solving skills, and the ability to balance visual quality with usability and technical constraints.
- The ability to work independently, manage priorities, and contribute effectively in a remote, fast-paced environment.
Nice to have:
- Advanced proficiency in Figma and its more sophisticated design and prototyping capabilities.
- Experience working on large-scale live casual or midcore game projects.
- Experience designing UX for complex game systems, live operations (LiveOps), and evolving in-game experiences.
- Familiarity with analytics, A/B testing, and user testing to validate design decisions and improve player engagement.
Benefits
- Flexible benefits budget: Access a personalized allowance that can be allocated to health insurance, professional education, gym memberships, or other options that support your well-being and personal development.
- Performance-based bonuses: Receive recognition and rewards for outstanding achievements, initiative, teamwork, and measurable contributions.
- Fully remote work: Enjoy a remote-first working environment with the flexibility to work from different locations worldwide, subject to employment arrangements.
- Professional autonomy: Benefit from minimal bureaucracy, the freedom to bring forward ideas, and the opportunity to influence product decisions.
- Career development: Access learning opportunities, internal training sessions, and strategic workshops to strengthen your expertise and support long-term growth.
- Collaborative culture: Join a supportive, team-oriented environment where shared ownership, creativity, and collective success are valued.
- Meaningful product impact: Contribute directly to the development of mobile games and create experiences that shape how players interact with products.
- Creative challenges: Work on diverse interface elements, game systems, and player journeys while continuously developing your design skills.
How Jobgether works:
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
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Core Responsibilities
Design intuitive user flows, interfaces, and game elements such as HUDs and menus for mobile games. Collaborate with multidisciplinary teams to maintain design systems and ensure high-quality implementation within game engines.
Requirements
Requires proven experience in UI/UX design for mobile games and proficiency in tools like Figma. Candidates must have a strong understanding of UX principles, visual design, and experience working with game development environments like Unity.
Benefits
- Flexible benefits budget
- Performance-based bonuses
- Fully remote work
- Professional autonomy
- Career development
- Collaborative culture
- Meaningful product impact
- Creative challenges
About Jobgether
Industry: Internet Marketplace Platforms
Company size: 11-50 employees
Jobgether is a career navigation platform built for senior professionals competing in the remote job market. Hiring systems were designed for volume and keyword matching, not for 15 or 20 years of nonlinear experience. That structural mismatch is why strong profiles get filtered out before a human ever sees them. Our platform diagnoses where a search is breaking, corrects how experience is positioned, and connects professionals to the companies where their background creates real value. The goal is not more applications. It is the right visibility in the right places. Our mission is to ensure no senior professional remains invisible in the global remote market, not because they lack the skills, but because the system failed to read them correctly.
