XR Unreal Engine Developer Intern – SenseGlove × European Space Agency (ESA)
€800 per month
Key Skills
Job Description
6 months Fulltime| Rotterdam XR Unreal Engine Developer Internship – SenseGlove × European Space Agency (ESA) Send application What We Do Are you already building real projects in Unreal Engine and want to work on cutting-edge XR systems in collaboration with the European Space Agency (ESA) We are looking for a hands-on Unreal Engine developer intern to contribute to a joint project between SenseGlove and ESA’s Orbital Robotics Laboratory. This is a hands-on technical internship: you will work on real XR systems used for astronaut training while receiving mentorship from experienced Unreal Engine developers. About The Project At SenseGlove, we develop haptic gloves and XR interaction technology built on OpenXR and Unreal Engine. In collaboration with ESA, you will contribute to the development of an Augmented Reality training environment for microgravity operations. This system allows astronauts to train robotic and maintenance tasks in a simulated microgravity environment using: A frictionless floor simulating weightlessness VR/AR headset with motion tracking Real-world objects mapped into virtual space Haptic gloves for interacting with floating virtual objects Your work will directly contribute to a real training system used in ESA’s lab. This is an internship position intended for students currently enrolled in a relevant educational program. If you are already working professionally as a software or game developer and are looking for a regular developer position, this internship is not the appropriate role. What You’ll Work On You will design and implement a reusable XR interaction system, including: Hand-based interaction (grabbing, releasing, manipulating) Physics-based behavior for floating objects Gesture-driven interactions Tool interaction (e.g. drills, maintenance equipment) You Will Also Contribute To Integrating VICON motion capture data into Unreal Engine Aligning real-world and virtual environments Building a production-quality simulation, not just a prototype Technical Scope OpenXR-based plugin integration Unreal Engine (Blueprints and/or C++) Hand tracking + haptic input (SenseGlove Nova 2) VICON tracking + sensor fusion VR/AR interaction design Real-time simulation and validation Work Setup Part time at ESA (Noordwijk) and part time at SenseGlove (Rotterdam) Important Eligibility Requirement Due to ESA access regulations, only candidates from ESA Member States, Associate Members, or Cooperating States are eligible. Due to ESA access regulations, only candidates from ESA Member States, Associate Members, or Cooperating States are eligible. Due to ESA access regulations, only candidates from ESA Member States, Associate Members, or Cooperating States are eligible. See full list here: https://www.esa.int/About_Us/Corporate_news/Member_States_Cooperating_States Applications that do not meet this requirement cannot be considered. What You’ll Do Build XR interaction systems in Unreal Engine Implement realistic hand-object interactions Integrate tracking systems (VICON, headset sensors, gloves) Design clean, reusable, and scalable systems Develop demo scenarios (e.g. operating a drill in microgravity) Test and validate your work in a real lab environment Work independently while collaborating with experienced engineers Who We’re Looking For This position is intended for students or early-career developers seeking internship-level professional experience. Strong hands-on experience with Unreal Engine (required) A portfolio / GitHub / demo projects (required) Experience with Blueprint scripting and/or C++ Experience building interactive systems (not just following tutorials) Interest in XR, interaction design, or simulation systems Ability to work independently and take ownership This Is NOT For You If You only have tutorial-based experience You are looking for a thesis-only or research-only internship You are not comfortable building systems in Unreal Engine daily You cannot provide examples of real projects You are an established professional developer looking for a regular junior, mid-level, or senior engineering position. Nice to Have Experience with VR/XR development Familiarity with VR Expansion Plugin (strong plus) Physics-based interaction systems Experience with motion tracking (e.g. VICON) Interest in robotics, space systems, or human-computer interaction Experience with OpenXR What We Offer Work on a real ESA project with tangible impact A unique combination of industry + space research Direct mentorship from experienced Unreal Engine developers Access to advanced XR hardware and lab environments A standout portfolio project in XR and simulation €800 monthly compensation Team lunches, snacks, and team events A collaborative, international R&D environment Application Requirements To apply, you must include: Links to Unreal Engine projects (GitHub, video, or builds) A short explanation of what you built and your role Applications without demonstrated practical experience will not be considered. What Else Is Good To Know? At SenseGlove you can be yourself. That includes your gender identity, sexual orientation, religion, ethnicity, age or disability status. Diversity is important to us. And Here’s a Few More Things About Us Video: These Haptic Gloves For Quest 3 Let You FEEL VR! (https://www.youtube.com/watch?v=hUHhS8D8NE8) Introducing the SenseGlove R1: The Ultimate Tool for Robotics with Active Force Feedback (https://www.youtube.com/watch?v=tbYJ3qbjlmY) Forbes: How Senseglove Could Change Virtual Reality Training Forever (https://bit.ly/3tbbfss) Contact us right away If you are interested, please send us your resume and a letter indicating your motivation regarding the job description and your experience regarding the skill set. If you have additional questions, feel free to give us a call : 015 200 2148 Apply for XR Unreal Engine Developer Internship – SenseGlove × European Space Agency (ESA) Tell us what makes you special and why we should hire you and we’ll let you know if we’re interested in an introductory meeting. 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Core Responsibilities
You will design and implement reusable XR interaction systems, including hand-based and physics-based behaviors for microgravity training. You will also integrate tracking systems and validate simulations within a real lab environment.
Requirements
Candidates must be students currently enrolled in a relevant educational program and reside in an ESA Member State. Strong hands-on experience with Unreal Engine and a portfolio of real projects are required.
Benefits
- Mentorship
- Team lunches
- Snacks
- Team events
About AdjuvoMotion
Industry: Industrial Machinery Manufacturing
Company size: 2-10 employees
Adjuvo Motion is a company creating human robotic interfaces its first product is the Sense Glove. The Sense Glove lets you feel virtual environments.